Plum City – (AbelDanger.net). United States Marine Field McConnell has linked the New York’s Salomon Building (WTC 7) Puppet Masters for an Alternate Reality Game launched at the Pickton Family pig farm in B.C. in 1996, to his sister Kristine “Con Air” Marcy’s apparent use of the Serco cesium clock timing signals to disrupt blue-team communications on 9/11 and allow her red team – apparently flown into New York on her U.S. Justice Prisoner and Alien Transportations System a.k.a. Con Air – to vaporize evidence of a Starnet up-down body-count betting shop on the 18th Floor of WTC#7.
McConnell is celebrating Abel Danger’s expose of the roles allegedly played by his Con Air sister – see bio – and her Salomon Building Puppet Masters in the 1999 raid on Starnet in Carrall Street, Vancouver and the transfer of Starnet/Serco timing systems to WTC#7 before 9/11, with a Victory Party on 18-21 July in Plum City, Wisconsin; a key event being a Celebration Dinner at Vino in the Valley with transportation arranged by Plum City Limos PLLC, a transportation ally of Abel Danger Global Private Intelligence Agency.
See Marcy bio at 1:
Abel Danger Mischief Makers - Mistress of the Revels - 'Man-In-The-Middle' Attacks (Revised)
#1604: Marine Links MGM Haig’s Starnet Hackers Key to Salomon Building Bombs, Body Count BBC
BBCs JANE STANDLEY BREAKS HER SILENCE [1:33 ‘Satellite feed had an electronic timer which cut out a quarter past five exactly’ = Starnet hack of Serco clock]
SERCO Owns the World, | Big Brother Watch
The One Game Opening Titles
Alternate reality game (ARG)
Frozen Synapse: Arg. Puppet!
GIA Video - Haig's Starnet Octopus · Patents, Hacking, Snuff, Coverups & Alibis
Media Coverage of Starnet Raid - August 20, 1999
ENHANCED VERSION: News Reports WTC7 Fell Before It Happens!
June 6, 2004 · By Line in Opinion
In a perfect ARG universe nobody would ever know who the puppetmasters of games were. Not before the game started, not during the game and quite possibly not after the game. The PMs would fade into oblivion with only their logs from chat, archives from forums and a deep sense of satisfaction for a game-well-played to gratify them.
In a not-so-perfect ARG universe PMs are often challenged to keep their identities secret but are seduced by the interaction with players to reveal themselves. It’s not difficult to seduce PMs, especially if they don’t have a corporate shield to hide behind and don’t have a lot of experience being published and appreciated for their creativity.
Corporate shield PMs, creators of such games as AI (Microsoft), Alias (Touchstone), PUSH (Live Planet) and :K: (ad company for BMW) appear to have more incentive to stay hidden. Perhaps by mandate, perhaps by achieving a collective discipline, these PMs managed to succeed in maintaining the integrity of the alternate reality they create.
Lockjaw and Metacortechs went a long way toward preserving the concept of anonymous PMs. Granted, there were isolated players who knew the identities of some or all the makers of these games, but for the most part, they both succeeded admirably in keeping alive the belief that players can create games that achieve the high standards set by the Corporate shield PMs.
What sets the anonymous PMs apart from the PMs who can’t resist identifying themselves and interacting directly with players? Why are the anonymous PMs able to retain their discipline and professionalism while others succumb to socializing with players and taking their bows (in some cases) before the game has even begun? Having wondered this many times and having some experience with first-time writers, I’m inclined to believe that inexperience, intense need for recognition and possibly loneliness might be considerable contributors to this lax in discipline. Dare I say, even an over-inflated sense of the value and quality of one’s work plays a significant part in the failure to fortify the boundaries around an alternate reality.
Maybe the fault lies with the ARG community at large for not cultivating a greater sense of the importance of anonymity to the overall quality of the genre. I hope the real issue isn’t that players simply don’t care anymore if PMs invade our playing space and force us to interact and contend with their egos. I know I’m not alone in my desire to find a way to enforce these boundaries. We need to speak up often and deliberately and without letting up if we’re to succeed in pushing PMs back behind the curtain, once and for all.”
Abel Danger Blog